1975 in video games
| |||
---|---|---|---|
+... |
1975 saw several critical influences in the history of video games, including the first commercial games utilizing large-scale integrated circuits and microprocessors, as well as the first role-playing video games.
On the back end of the Pong boom, the coin-operated video game industry achieved new expressions of gameplay and animation in arcade games. Racing games and competitive shooting games became particularly popular. Local multiplayer games accommodating more than four players were released by Atari, featuring advanced implementations of transistor-transistor logic hardware. Several games utilizing microprocessors debuted, including the influential Gun Fight from Midway Mfg.
The console industry saw its first competitive environment in the United States as Magnavox, Atari, and smaller competitors introduced systems utilizing advanced circuit designs. Atari’s Pong home console featured a sophisticated custom chip made in-house by the company. European dedicated consoles remained isolated to specific regions, but offered some of the first console lines. Japan’s first native console was developed and released by toy company Epoch.
Computer networks saw a mass proliferation of game variants written in the BASIC programming language which influenced the emerging field of microcomputers. Games introduced in publications like People’s Computer Company and 101 BASIC Computer Games were frequently played via teletypes on time-sharing connected terminals; some were distributed via the remote connected ARPANET. The PLATO network also experienced a massive uptick in titles following the popularity of Empire and Spasim. Midwestern universities connected to the PLATO system were early recipients of the spread of Dungeons & Dragons, which prompted several student groups to develop the earliest computer RPGs.
Events
[edit]- February – Atari attends the New York Toy Fair to interest buyers to stock their forthcoming Pong home console. They fail to find any interest among toy buyers.[1]
- March 17 – Sears, Roebuck & Co. sign an agreement with Atari Inc. for purchase of their Pong home console.[2] Sears creates the Tele-Games brand to market the game while also allowing Atari’s logo to appear on the product. Magnavox later adds Sears to its lawsuit over infringement of their patents.[2]
- October – The Music Operators of America show is held in Chicago, Illinois. Several microprocessor video games make their debut at the show including Gun Fight from Midway, Shark from U. S. Billiards, PT-109 from Mirco Games, and Destruction Derby from Major Manufacturers.
Financial performance in the United States
[edit]United States
[edit]Arcade
[edit]Total unit sales: 50,000–79,000.[3]
Total Revenue (machine sales): $68–76 million.[3]
Title | Arcade cabinet units (Estimates) | Manufacturer | Developer | Genre |
---|---|---|---|---|
Gun Fight | 8,600[4] | Midway Manufacturing | Dave Nutting Associates | Multi-directional shooter |
Wheels | 7,000[5][Note 1]
2,400[6] |
Midway Manufacturing | Taito Corp | Racing |
Wheels II | 3,000[5] | Midway Manufacturing | Taito Corp | Racing |
PT 109 | 1,500[5] | Mirco Games | Mirco Games | Action |
Avenger | 1,200[5] | Electra Games | Universal Research Laboratories | Fixed shooter |
Tank II | 1,000[5] | Kee Games | Atari Inc. | Multi-directional shooter |
Super Flipper | 538[7] | Chicago Coin | Model Racing | Sports |
Crash 'N Score | 500[5] | Atari Inc. | Atari Inc. | Racing |
Jet Fighter | 500[5] | Atari Inc. | Atari Inc. | Multi-directional shooter |
Shark Jaws | 500[5] | Atari Inc. | Atari Inc. | Action |
Steeplechase | 500[5] | Atari Inc. | Atari Inc. | Racing |
Most popular arcade games
[edit]RePlay magazine published its first popularity chart for coin-operated games in the United States in March 1976, covering games of the previous year. These lists were based on polling operators on their opinions of games receiving the most attention in their locations.[8] The charts were based only on a subset of operators and were not based on imperial metrics such as earnings, but they give a strong indication of games which were of the most value to arcades and street locations.
The RePlay rankings included both video and electro-mechanical games which ran in close competition through the 1970s until video games became dominant. Outside of the top twenty, forty-eight other games were also listed.[8]
Rank | Arcade video games | Manufacturer | |
---|---|---|---|
Title | Genre | ||
1 | Tank / Tank II | Multi-directional shooter | Kee Games |
2 | Wheels / Wheels II | Racing | Midway Manufacturing |
3 | Gun Fight | Multi-directional shooter | Midway Manufacturing |
4 | Indy 800 | Racing | Kee Games |
5 | Gran Trak 10 / Gran Trak 20 | Racing | Atari Inc. |
6 | Twin Racer | Racing | Kee Games |
7 | BiPlane | Multi-directional shooter | Atari Inc. |
8 | Racer | Racing | Midway Manufacturing |
9 | Demolition Derby | Racing | Chicago Coin |
10 | Street Burners | Racing | Allied Leisure Industries |
Home consoles Total unit sales: 250,000-400,000 consoles.[3]
Total revenue (retail): $20-40 million.
Title | Game console units (Estimates) | Manufacturer | Developer |
---|---|---|---|
Odyssey | 80,000[5] | Magnavox | Sanders Associates/Magnavox |
Odyssey 100 | 100,000[5] | Magnavox | Sanders Associates/Texas Instruments |
Odyssey 200 | 200,000[5] | Magnavox | Sanders Associates/Texas Instruments |
Pong | 200,000 | Atari Inc. | MOS Sorcery/Atari Inc.[1] |
Notable releases
[edit]Publications
[edit]October – RePlay magazine publishes its first issue. Edited by Eddie Adlum – previously editor for the coin machine section of publication Cash Box – the monthly magazine covers all aspects of coin-operated entertainment.
Arcade games
[edit]- April – Indy 800 by Atari (published under the Kee Games label) begins production. The game features color graphics and an eight player cabinet powered by eight circuit boards. Despite its massive profile and price restricting the range of venues, the game is highly successful and proves the earning power of large, multiplayer games.[2]
- Atari releases Hi-Way, a scrolling racing game featuring a sit-down cabinet and screen-warping effects.
- Electra Games releases Avenger. It is an early example of a scrolling shoot 'em-up.
- September – Western Gun is released by Taito in Japan. It features the first human-on-human combat in a video game and features destructible environments.
- October – Sega’s American marketing arm, Sega of America, releases their first video game in the United States, Bullet Mark.[9]
- Project Support Engineering releases Maneater. The game is noted for its special cabinet design which is molded in the shape of a great white shark with open jaws.[10] It is one of several games capitalizing on the release of the movie Jaws including Shark Jaws by Atari and Shark by U.S. Billiards. Steven Spielberg is photographed with the Maneater cabinet.
- Atari introduces Steeplechase with a unique, six-player design. Controls are simplified to a single button which causes a horse to leap.[11] It is the first graphical game featuring a character who can jump.
- November – Exidy’s Destruction Derby is released; Chicago Coin releases it as Demolition Derby. The game is later modified to become Death Race (1976).
- Gun Fight is released by Midway Manufacturing, based off of Western Gun by Taito. It is the preeminent video game to use a microprocessor as well as the first twin-stick shooter. The game is among the most successful of 1975 and its hardware is used for subsequent Midway-released games.
- Fairchild employee Jerry Lawson creates the game Destruction Derby which he offers to Major Manufacturers. Though the game is never officially released, its creation leads to Lawson’s engineering leadership of the Fairchild Video Entertainment System console.[12]
Computer games
[edit]- August – The Dungeon (also known as pedit5) is developed by Reginald “Rusty” Rutherford for the PLATO IV system at the University of Illinois Champaign-Urbana. It is an early computer role-playing game, adapting Dungeons & Dragons mechanics as a graphical dungeon crawl with randomly generated encounters. The game is also the first known video game to feature a high score table.[13]
- In response to the deletion of The Dungeon from PLATO, Paul Resch, Larry Kemp, and Eric Hagstrom of University of Illinois Champaign-Urbana create the game Orthanc.
- Don Daglow develops the role-playing game Dungeon for the PDP-10 at Claremont University Center.
Games
[edit]- April – The company Jolieb distributes the Odyssey console in Japan, the first home video game to be sold in the market.[14]
- May – Control Sales offers Video Action II for sale for $299.[15] The console runs into difficulties with Federal Communications Commission restrictions which forces the company to pull it from sale.[2]
- September – Toy company Epoch releases TV Tennis Electrotennis in Japan. It is the first Japanese-developed home video game console in Japan, and has the unusual feature of connecting wirelessly to the television via a UHF antenna.
- October – The Tele-Games home version of Pong (sometimes called Home Pong) is made available for purchase in Sears retail stores.
- November – Magnavox releases two new models consoles based on the Odyssey using chips developed by Texas Instruments, the Odyssey 100 and Odyssey 200. These consoles are paired down to play variants of the Ping Pong game from the original Odyssey – which is discontinued – and are much more successful.[2]
- New models of dedicated Pong consoles are released in Europe including the ES 2201 from Philips.
Business
[edit]- April 1 – San Diego Chargers football players Dennis Partee and Gary Garrison along with businessman Jim Pierce found the company Cinematronics Inc.
- April 4 – Micro-Soft is founded in Albuquerque, New Mexico, by Bill Gates and Paul Allen to focus on software for microprocessors.
- September 22 – Yasuhiro Fukushima founds the Eidansha Boshu Service Center in the Shinjuku district of Tokyo. This advertising business is later renamed Enix Corporation when they enter the computer game business.
- November 1 – Sammy Industry is established in Japan by Hajime Satomi, a split of the coin-operated amusement assets from his company Satomi Corporation.
Notes
[edit]- ^ Ralph Baer's numbers compiled in April 1976 are mostly estimates without direct access to sales figures.
See also
[edit]References
[edit]- ^ a b Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. ISBN 978-0985597405.
- ^ a b c d e Smith, Alexander (2020). They create worlds: the story of the people and companies that shaped the video game industry. Boca Raton, [Florida] London New York, [New York]: CRC Press, Taylor & Francis group. ISBN 978-1-138-38990-8.
- ^ a b c The Coin Operated and Home Electronic Games Market. Frost & Sullivan Inc. 1976.
- ^ Jarrell, Timothy (November 1976). "Like Old Man River Midway Sales Go Rollin' Along". Play Meter. 2 (12): 50–52.
- ^ a b c d e f g h i j k l Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. ISBN 978-0-9643848-1-1.
- ^ Cognevich, Valerie (March 15, 1986). "Video-game industry still evolving". Play Meter. 12 (4): 12, 14–16.
- ^ Neven, John F. (July 11, 1977). "Notice of Motion". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
- ^ a b "The Nation's Top Arcade Games". RePlay. 1 (22): 26. March 1976.
- ^ "Bullet Mark Another First From Sega". RePlay. 1 (1): 41. October 1975.
- ^ "Maneater from PSE". RePlay. 1 (1): 28. October 1975.
- ^ "Starshine". Cash Box: C7. October 18, 1975.
- ^ Donovan, Tristan (2010). Replay: the history of video games. East Sussex, England: Yellow Ant. ISBN 978-0-9565072-0-4.
- ^ Peterson, Jon (2012). Playing at the world: a history of simulating wars, people and fantastic adventures, from chess to role-playing games. San Diego, CA: Unreason Press. ISBN 978-0-615-64204-8.
- ^ Herman, Leonard (April 29, 2020). "THE NINTENDO ODYSSEY". The Game Scholar. Retrieved November 2, 2024.
- ^ "Plays on Your Home TV". The Los Angeles Times. May 23, 1975. pp. Part IV 34.